I understand what you're sayin but If you need to catch somebody grappling away from your group you can just chase him down with a grapple, you shouldn't need an infinite slow. To me it just makes mobility a useless stat and dumbs down the combat quite a bit. Yeah we can grapple away but we should be able to maneuver on the ground without being spammed.To be honest - I feel like it's pretty balanced. Good players whilst fighting outnumbered will stay near trees/rocks/wings and other things to get them off the ground so they can outmaneuver the larger team. The mobility is still there, but only if you're strict with your positioning. In order to outplay the larger team you have to outskill them as a team or be ready to instantly get out of dodge if you're solo. Given the near unlimited mobility afforded to players re: grapples and wingsuits - the playergrappling acts as a counter to gankers/PKers who get overconfident and lose track of their own positioning.
It does mean that if someone is in the middle of the sand dunes on a medium map that you're going to find it impossible to get away if you run out on foot to them - but tbh at that point, they've done what they need to to make it so that anyone not attacking them with a ship is committing suicide.
As it is, even if you're grappling the fleeing person, the second person fighting you can also grapple you, canceling your action out, right? You just have to hope that the other person isn't aware that you can do something weird like shoot a person with a grappling hook and temporarily slow them down.Grappling hook this is the thing that makes the battle against several opponents real. Just because you can finish off the wounded without having them leave. If this does not happen, a fight even 1 against 2 will be impossible, because the wounded will run back and use the bandage.
That is a good tip for the time being. Thank you.Grapple the ground far away and reel in while jumping, can often save you from enemy grapples.