Feedback Last Oasis current situation and players that are used to this game are getting bored.

Maskov

Active member
Solo issue = Experience players already know how to survive in this game. (If you keep dying, you are the problem)
Zerging = Experience small clans knows how to survive and we know how to tackle them. (I am in a small clan, everyday our base are under siege by a few clans from China trying to revenge and all of us have been playing since launch)
Grounded base = Clan nowadays are into making dummy base and their operations are on their titans, tuskers and schemetterlings. Therefore, nothing much to raid.
Our leader will have his operation base grounded and this is to attract other clans to attack and we want action. We were once around 30+ players but due to the near end of Covid19 pandemic, half of the members have temporary stop playing but this did not stop the remaining wanting pvp action. So our clan already got used to the Last Oasis gameplay so what is the problem?

1. When our base are under attack, we can't enter the map! Full! Lousy server.
2. Not many base to attack when other clans prefer to have their walkers as main operation base only dummy base with nothing to raid.

This means, we are not getting action from this game.

So Monkey crew you now have 2 problem, fresh players that have no idea how to play the game wants to quit and experience players are getting bored with lousy server capacity. What say you monkey crew?

2, 5, 10, 25, 50 and open maps means nothing when defenders can't enter to protect their base. If our characters are left inside the map, we should have the priority to enter the map first.
 

Amra

Member
1. When our base are under attack, we can't enter the map! Full! Lousy server.
Equal ---> =
Zerging = Experience small clans knows how to survive and we know how to tackle them. (I am in a small clan, everyday our base are under siege by a few clans from China trying to revenge and all of us have been playing since launch)
You know how to survive right ? For zergs, it is their game mechanic from the very beggining, to full a server. So it seems you have troubles to survive... Plus you said :

2. Not many base to attack when other clans prefer to have their walkers as main operation base only dummy base with nothing to raid.
But problem :

1. When our base are under attack, we can't enter the map! Full! Lousy server.
Maybe you should do like other clans and stop using base and more walkers rigth, so it will lead to your :

Zerging = Experience small clans knows how to survive and we know how to tackle them. (I am in a small clan, everyday our base are under siege by a few clans from China trying to revenge and all of us have been playing since launch)
It seems you don't know how to tackle them and have problems to survive, because you writte here.

So :

1) Be respectfull 2) maybe new players met guys like you and left the game because you probably insulted them while you where destroying their dinghy and zero it because zergs did it to you in the past 3) You are right about clan cap, it has to be the limit of people of the same tribe on a tile but 4) For about 2 weeks now, people are repeating that clan cap is a joke and need to be fix and 5) Devs are not listening and correct nothing, change nothing and are probably not reading this forum (probably created by the community manager who stopped his job)
 

Maskov

Active member
Equal ---> =

You know how to survive right ? For zergs, it is their game mechanic from the very beggining, to full a server. So it seems you have troubles to survive... Plus you said :



But problem :

Maybe you should do like other clans and stop using base and more walkers rigth, so it will lead to your :



It seems you don't know how to tackle them and have problems to survive, because you writte here.

So :

1) Be respectfull 2) maybe new players met guys like you and left the game because you probably insulted them while you where destroying their dinghy and zero it because zergs did it to you in the past 3) You are right about clan cap, it has to be the limit of people of the same tribe on a tile but 4) For about 2 weeks now, people are repeating that clan cap is a joke and need to be fix and 5) Devs are not listening and correct nothing, change nothing and are probably not reading this forum (probably created by the community manager who stopped his job)
Are you high on drugs?
 

Jeon

Active member
I play in a big big clan and we're never bored, sometimes we raid other big clans, sometimes we're raided, our discord channel is healthy and used to share plans and warnings; we've got plenty of action each day, be it against rats or invaders, in-clan duels, quick raids, exploring to find targets, mega wars... Both that we win or lose (even greatly sometimes) we're back again the next day and new "content" shows up. Mind merging with the local mega clan (if they are not terrible human beings), action will show up
 

Haxoonie

Member
I play in a big big clan and we're never bored, sometimes we raid other big clans, sometimes we're raided, our discord channel is healthy and used to share plans and warnings; we've got plenty of action each day, be it against rats or invaders, in-clan duels, quick raids, exploring to find targets, mega wars... Both that we win or lose (even greatly sometimes) we're back again the next day and new "content" shows up. Mind merging with the local mega clan (if they are not terrible human beings), action will show up
I am happy you have a large group to play with, and you are prospering in game. Were not shitting on the peaceful and diplomatic large clans. You also have to understand that the vast majority of zerg-ish large clans ARE NOT diplomatic. My 12 man was hunted into extinction by a few zergs " because they thought it was funny" ... never mind the fact that they could be possibly leaving a negative impact on those players outlook on the game.

I understand that this is a PVP game, but if only massive clans can survive here whats the point? Some people don't like being a zerg grunt and taking orders from people telling you to slay out someone that wasn't even causing you trouble.

As I said on another thread. My group tried being diplomatic with other large clans, 3 of them turned us away while flaming us and throwing racial slurs at us, and two if them tricked us saying " Ok well help protect you, for a price " then used information discussed between leaders to find us, then proceed to zero out the walkers we had loaded in and camp the walkers by dragging them around the desert. The fact that even small clans have 0 options to them in game is stupid. No everyone has a group of 50 friends to casually jump on the game with.
 

Haxoonie

Member
No, you don't.
Pay this guy no mind. He is ok with the game dying off. He never has any suggestions of value, nor does he communicate with anything other then " You're bad at the game" or "The mechanics are fine just the way they are"

Hes a troll, he knows it, we know it. Well keep entertaining him anyhow. Kind of like having a stray mutt around that you can pet once in a while.

"Who a good boy!!!"
 

VWithnail

Active member
Game must be great if its dying off steadily every day, right?
Like Rust and Ark died?

These games only die in the minds of fragile players who forgot themselves and bought a product not suited to them. The rest of us just keep on playing them as more and more content is added.
 
Like Rust and Ark died?

These games only die in the minds of fragile players who forgot themselves and bought a product not suited to them. The rest of us just keep on playing them as more and more content is added.
and there's less and less tiles, because of the player base drop, and since its public servers and there's no new revenue.. there's no cash inflow to maintain the game..
 

VWithnail

Active member
and there's less and less tiles, because of the player base drop, and since its public servers and there's no new revenue.. there's no cash inflow to maintain the game..
At this point - lower pop = lower server costs, if the tile scaling reduces costs as people keep suggesting. Since it's not a subscription - someone buying the game and not playing it for 6 months is the same as someone buying the game and playing it for 6 months in terms of the money the company gets. The game has been released for testing, we're testing it. As the game is refined and more content added, it will get closer to release. When it's in a state for release, it'll be released and more people than originally bought it will buy it.

What information do you have to suggest that the devs are suffering financially because players who want invulnerable assets have bought the game but don't play it?

The game is a build released in EA for testing. In EA people play hard, exhaust the content available and then wait for more content (map, walkers, mechanics etc). It has ever been thus...
 

TYME2DYE

Member
The pop is dropping because people a re tired of getting zeroed. When you lose everything over and over due to being zerged or just out played by a better clan the result is the same. You spend huge time to farm and build and lose it all in 15 mins when your ship is burned to the ground. You start over with nothing... again.. Why? Why would you start over from zero again just to give your stuff away? You don't, you quit..

If hulls were much harder to crack and if zeroing a ship required a lot more of an investment people will still get attacked, still get raided but the victims will walk away battered but not beaten and can/will rebuild which essentially give pirates another turn at attacking them in the future.

As it stands, pop dropped due to the unfair and one sided pvp mechanic of the game. Not because of lack of content (which i admit there is, but it is pre alpha) but because any new player is always disadvantaged exponentially from day 1 and will almost never reach a point where they can hold their own w/o joining a super clan. Then it just become zerg vs zerg like so many other games... boring...
 
At this point - lower pop = lower server costs, if the tile scaling reduces costs as people keep suggesting. Since it's not a subscription - someone buying the game and not playing it for 6 months is the same as someone buying the game and playing it for 6 months in terms of the money the company gets. The game has been released for testing, we're testing it. As the game is refined and more content added, it will get closer to release. When it's in a state for release, it'll be released and more people than originally bought it will buy it.

What information do you have to suggest that the devs are suffering financially because players who want invulnerable assets have bought the game but don't play it?

The game is a build released in EA for testing. In EA people play hard, exhaust the content available and then wait for more content (map, walkers, mechanics etc). It has ever been thus...
its 3 to 5 years to make a game, they got around 800k dollars from the sales on the steam based on max pop.. minus server costs. that they have to split to the team.. and now no mater how much content they implement, for a majority of the people that left, they left because of griefing and zergs, they will not come back for content while the two great problems arent fixed, they will leave a bad review on steam (nearly 40% already) and anyone new that would buy the game WONT BUY a game for 30 bucks that have that many bad reviews... so why continue investing in a dead IP that only a fraction of people will still buy?
 

VWithnail

Active member
You don't know why they left. You only know why you're not playing and the other vocal complainers on here. You keep complaining about zergs - what is a zerg to you, because I'm willing to be that its [your groupsize] +1 from the way you talk.

"so why continue investing in a dead IP that only a fraction of people will still buy?"

You're right mate, you should fucking move on. The constant complaining and moaning because the game you bought isn't suited to you is rrrrrrrreally tedious. Go play one of the million other games that has gated pvp.
 
You don't know why they left. You only know why you're not playing and the other vocal complainers on here. You keep complaining about zergs - what is a zerg to you, because I'm willing to be that its [your groupsize] +1 from the way you talk.

"so why continue investing in a dead IP that only a fraction of people will still buy?"

You're right mate, you should fucking move on. The constant complaining and moaning because the game you bought isn't suited to you is rrrrrrrreally tedious. Go play one of the million other games that has gated pvp.
at this point I will just mute you and ignore, you contribute in nothing and only complays without giving a good idea.. go p´lay the game if its so good
 

Jeon

Active member
LO is hard-core, therefore who loses everything more than once (noobs) are destined to abandon the game, it's the way of survival games. In Rust players come back after a month thanks to cycle-wipes, here they might come back thanks to new content, which is being produced slowly. Also, survival games are meant to be unfair, it's in their genetic code, big fish will always, undoubtedly, eat small fishes. The devs could help in this situation where mega-clans are (and will be forever) the meta, by increasing or improving the ways to protect our belongings from insiders (or yoinkers), this way more and more noobs would join larger groups and finally understand how fun and careless this game can be.
 

DelBoy

New member
Scale server population based on how many players are in game on that map and how many players are off the map logged out, so they can always return. This is the example:

If map max players online is 50 and clan have 10 people logged out out on that map, max players online will be 40, so if there is 40 people that attacking the base, 10 people that are logged out can always return and fill that slot of max 50 people.

If there is 50 players logged out on that map then map is unavailable for other.

I dont know if you understand me but just count players that are logged out on that map in max players online, so people can always log in back.
 

Haxoonie

Member
LO is hard-core, therefore who loses everything more than once (noobs) are destined to abandon the game, it's the way of survival games. In Rust players come back after a month thanks to cycle-wipes, here they might come back thanks to new content, which is being produced slowly. Also, survival games are meant to be unfair, it's in their genetic code, big fish will always, undoubtedly, eat small fishes. The devs could help in this situation where mega-clans are (and will be forever) the meta, by increasing or improving the ways to protect our belongings from insiders (or yoinkers), this way more and more noobs would join larger groups and finally understand how fun and careless this game can be.
Firstly, let me start by saying, my views on things have changed so going around and disliking OLD things I have said is stupid and almost seems like you're trying to trigger an argument. Not going to happen. I don't care to fight anyone in these forums anymore. At this point I am sitting back and waiting for the fucking devs, who time and time again says " Were going to start talking to our community." Yet here we are 3 weeks after they announce this fighting amoungst ourselves on forums. At the end of the day the devs hold the real last word, the real power to change, or not change things. They could chose to add PVE elements to test the waters, developers have done this before. If it don't work, and players don't come back, and new sales aren't happening, then they will rinse these changes and go back to the old way. They could also chose to not change a thing and just work on unbalanced things an PVP in general.

People need to remember , just because you think YOUR opinion is better, don't make that true. Every opinion and suggestion here ARE JUST THAT, opinions and views. To go around flaming someone and calling them trash at the game is something you would expect from a spoiled kid that didn't get his way and kicks, screams and stomps until he does. There is no need to BM people for leaving their opinion.

Lastly, we understand that games drop in player count, and that the few who love the game the way it is stick around. Some developers are happy having a handful of players, some arn't so happy keeping a player count balancing on 2.5k - 3k daily players. No new cash flow is happening, as there are no, to few copies of the game being bought. Also comparing this game to Rust is ******ed. Rust devs don't pay out of pocket anymore to run servers and the majority of servers are now run by players. LO is sitting on servers that cost money, and keeping servers that big up costs a lot of it. If they are ok paying out of pocket to keep servers up for a small group of people then so be it.

Just saying you don't need to be a flithy snob because you see a opinion that you don't like. Just makes youhated by the majority and then, you'll act suprised later on when people don't want to discuss shit with you. Chill, tellt hem why you don't favor thir suggestion/opinion and why you think yours is better. You'll find people won't answer you back with the same BM you afforded them.
 
Top